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Deliverables

Deliverable 2: Game-Playing Strength of MCTS Variants Kaggle Competition ($50,000)

Description

MCTS is a widely used search algorithm for developing agents that can play board games intelligently. Over the past two decades, researchers have proposed dozens, if not hundreds, of MCTS variants. Despite this, it's been challenging to determine which variants are best suited for specific types of games. In most studies, researchers demonstrate that a new MCTS variant outperforms one or a few other variants in a limited set of games. However, it’s uncommon for a new variant to consistently outperform others across a broad range of games, making it unclear which types of games certain MCTS variants are best at. Answering this question would greatly improve our understanding of MCTS algorithms, and help us make better decisions about which variants to apply to new games or other decision-making problems. This competition challenges you to develop a model that can predict the performance of one MCTS variant against another in a given game, based on the features of the game. Your work could help pave the way for identifying the strengths and weaknesses of different MCTS variants, advancing our understanding of where they work best in various scenarios.

Month 10

Deliverable 1: Action website

Description

The Action will maintain a public website to coordinate and bundle all dissemination activities at this address: gametable.network. All events planned by the Action will be announced there. Job opportunities, teaching materials, and publications will be available for download.

Month 2

COST

COST (European Cooperation in Science and Technology) is a funding agency for research and innovation networks. Our Actions help connect research initiatives across Europe and enable scientists to grow their ideas by sharing them with their peers. This boosts their research, career and innovation. See www.cost.eu

ACTION CA22145

GameTable – Computational Techniques for Tabletop Games Heritage. An international and interdisciplinary network of scholars and stakeholders from all career stages across academia, industry, and heritage institutions to inspire methodologies and applications on how to use game AI to study, reconstruct, and preserve the intangible cultural heritage of games.

Action Details

Action Chair: Dr. Éric Piette
Start Date: 24 October 2023
End Date: 23 October 2027
Approval date: 16 May 2023
Grant Holder: UCLouvain

Email: eric.piette@uclouvain.be

© 2023 GameTable – COST Action CA22145
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