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Structure
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ITC Conference Grants
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Deliverables

← All results

The Action’s expected deliverables

The 11 deliverables below follow the e-COST work plan, in their official order. Target months are counted from the start of the Action.

Progress overview · GP3

Status summaries reflect the latest update from the Action. Target months are those in the original work plan; current delivery plans are described below.

D01Target: Month 2

Public website

The Action will maintain a public website to coordinate and bundle all dissemination activities. All events planned by the Action will be announced there. Job opportunities, teaching materials, and publications will be available for download.

Available · Ongoing updates

Online since late 2023. The website continues to be updated and will remain available for several years after the Action ends.

D02Target: Month 16

Tutorials and online videos

Creation of tutorials and videos released on social media channels (YouTube, Facebook, Twitter, etc.) to promote the results and to make the use of the produced AI-based tools easier.

Available · Further work ongoing

Several videos have been produced and shared online. Additional videos may be produced during GP4.

D03Target: Month 24

Reconstructed rulesets

Release of reconstructed rulesets generated by the approaches developed and validated by the board game research community.

In progress

Several related papers have been published. Further work using AI, including human-like AI, is underway during GP3 and GP4, with additional publications in preparation.

D04Target: Month 24

Working group white papers

White papers from each WG leader after the first two years, to give an overview of the current and projected activities within the Action.

Partially delivered

WG1, WG2, WG4 and WG5 have produced papers, notably in the ICGA Journal. WG3 activities have largely been integrated with WG1, and a separate WG3 white paper is not planned.

D05Target: Month 26

Mathematics of historical games

Release of a book/survey on the mathematics of historical games and its coevolution with history of mathematics.

In progress

WG4 members are preparing the book, aiming for completion during GP4. Completion may extend into the following year.

D06Target: Month 36

Educational materials

Production of educational materials such as booklets (regularly during the third grant period)

Available · Further work ongoing

WG5 has developed a range of educational materials. Further resources are being prepared, led by Dorina Moullou and Barbara Care with contributions from WG5 members.

D07Target: Month 36

Public events with museums

Organisation of two public events in partnership with museums or other cultural institutions highlighting heritage games and teaching the public about how to play them and how we use AI to research them.

Target exceeded

Several public events have been held alongside working group meetings, including in Gothenburg, Athens, Istanbul and Belgium, exceeding the initial target of two events.

D08Target: Month 44

Digital exhibition

Digital Exhibition to highlight impactful games in world history, and to describe how they can be studied and the motivations people have had for playing. The exhibition will be freely accessible and continue to exist beyond the Action.

In preparation

The exhibition is planned for the end of GP4. Members, particularly within WG5, are developing it through in-person meetings and online activities.

D09Target: Month 46

A system for studying tabletop games

A system tailored for public and non-computer science researchers, designed to study, analyse, evaluate, and play any tabletop game. It will stand apart from existing platforms and play a crucial role in achieving educational goals by democratizing knowledge creation for the wider audience.

Delivered

This deliverable has been achieved through Ludii, which has continued to develop and improve substantially during the Action.

D10Target: Month 48

Vision paper

Vision Paper on future challenges and avenues for research following all the progress made during the lifetime of the Action

In preparation

A vision paper on human-like AI is being prepared for submission to IEEE Transactions on Games. A broader paper on future research directions arising from GameTable is also planned towards the end of the Action.

D11Target: Month 48

Peer-reviewed publications

Publications in peer-reviewed journals and conference proceedings. Each WG will produce a minimum of five (open-access) articles/reports/documents, and interdisciplinary collaborations between the WGs will be a priority to present scientific results at conferences.

In progress · Targets reached in several WGs

WG1, WG2 and WG5 reached the publication target by the end of 2025. WG4 output is growing. WG3 activities have largely been integrated with WG1; their combined output is expected to exceed ten papers by the end of the Action. Further submissions are under review.

Explore the research outputs

Find published research and working group papers on the Research Publications page →.

COST

COST (European Cooperation in Science and Technology) is a funding agency for research and innovation networks. Our Actions help connect research initiatives across Europe and enable scientists to grow their ideas by sharing them with their peers. This boosts their research, career and innovation. See www.cost.eu

ACTION CA22145

GameTable – Computational Techniques for Tabletop Games Heritage. An international and interdisciplinary network of scholars and stakeholders from all career stages across academia, industry, and heritage institutions to inspire methodologies and applications on how to use game AI to study, reconstruct, and preserve the intangible cultural heritage of games.

Action Details

Action Chair: Dr. Éric Piette
Start Date: 24 October 2023
End Date: 23 October 2027
Approval date: 16 May 2023
Grant Holder: UCLouvain

Email: eric.piette@uclouvain.be

© 2023 GameTable – COST Action CA22145
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