STSM Reports
Research visits & outcomes
The Computational Techniques for Tabletop Games Heritage COST Action, through its established research networks, scientific exchanges, and networking activities, enables its members to undertake Short-Term Scientific Missions (STSMs).
This section highlights the STSM reports of GameTable’s members.
24 STSMs · 22 reports available
Branislav Kovar
Game boards from the Roman Period to the Middle Ages in Central Europe – heuristics, analysis, and synthesis
Read report by Branislav Kovar: Game boards from the Roman Period to the Middle Ages in Central Europe – heuristics, analysis, and synthesis↗Francesca Berti
Games as Living Heritage: Inside the “Stewart Culin Archival Collection”
Report forthcomingHatice Büber Kaya
Adapting Traditional Games into Digital Educational Mini-Games: A Transferable Suitability Rubric, Adaptation Model, and Generative-AI Scaffolding
Read report by Hatice Büber Kaya: Adapting Traditional Games into Digital Educational Mini-Games: A Transferable Suitability Rubric, Adaptation Model, and Generative-AI Scaffolding↗Julien Hiquet
Producing interactive content on Patolli game among the Maya for the Online exhibition of CA22145 Game Table
Read report by Julien Hiquet: Producing interactive content on Patolli game among the Maya for the Online exhibition of CA22145 Game Table↗Oksana Ruchynska
Board Games in Chersonesos Taurica from the Roman to the Late Antique Periods
Read report by Oksana Ruchynska: Board Games in Chersonesos Taurica from the Roman to the Late Antique Periods↗Summer Courts
Power Games: Games Other than Chess in Early Islamic Qusur and Urban Contexts
Read report by Summer Courts: Power Games: Games Other than Chess in Early Islamic Qusur and Urban Contexts↗Tiago Hirth
Towards Creating an exhaustive Puzzle Data Base for AI and Game Heritage
Read report by Tiago Hirth: Towards Creating an exhaustive Puzzle Data Base for AI and Game Heritage↗Tim Penn
Gameboards from the Roman Period in the Carnuntum – ludic finds in context
Report forthcomingJakub Kowalski
Extending Monte Carlo Tree Search: Proofs and Explainability
Read report by Jakub Kowalski: Extending Monte Carlo Tree Search: Proofs and Explainability↗Marco Tibaldini
Ancient and Medieval boardgames common to Chinese and European tradition
Read report by Marco Tibaldini: Ancient and Medieval boardgames common to Chinese and European tradition↗Dorela Kaçauni
The role of AI in enhancing peer collaboration in gamified learning environments
Read report by Dorela Kaçauni: The role of AI in enhancing peer collaboration in gamified learning environments↗Tim Penn
Boardgames at Aphrodisias from the Roman to Ottoman periods: documentation to establish standardised recording protocols
Read report by Tim Penn: Boardgames at Aphrodisias from the Roman to Ottoman periods: documentation to establish standardised recording protocols↗David Milec
Reducing sample complexity in learning games
Read report by David Milec: Reducing sample complexity in learning games↗Mark Goadrich
Comparison between CardStock and Belief-Stochastic Game Frameworks for Imperfect Information General Game Playing
Read report by Mark Goadrich: Comparison between CardStock and Belief-Stochastic Game Frameworks for Imperfect Information General Game Playing↗Ilaria Truzzi
Gaming items of the Southern Valencian Community and the Region of Murcia from Museum Collections and Ancient Roman and Iberian people settlements
Read report by Ilaria Truzzi: Gaming items of the Southern Valencian Community and the Region of Murcia from Museum Collections and Ancient Roman and Iberian people settlements↗Lisa Rougetet
Study of Mathematical Games in the 1930s centered on Maurice Kraïtchik
Read report by Lisa Rougetet: Study of Mathematical Games in the 1930s centered on Maurice Kraïtchik↗Barbara Carè
Communication, education and dissemination strategies for heritage games and "game table" network
Read report by Barbara Carè: Communication, education and dissemination strategies for heritage games and "game table" network↗Alex de Voogt
Materiality and Games
Read report by Alex de Voogt: Materiality and Games↗Alex de Voogt
Analyzing Mourra
Read report by Alex de Voogt: Analyzing Mourra↗Daniel Finnegan
Digitally Augmenting Historically Significant Lithuanian Board Games
Read report by Daniel Finnegan: Digitally Augmenting Historically Significant Lithuanian Board Games↗Manuel Eberhardinger
Explaining the Decision-Making Process of Board Game Agents with Program Synthesis
Read report by Manuel Eberhardinger: Explaining the Decision-Making Process of Board Game Agents with Program Synthesis↗Walter Crist
Cultural Heritage of Games in Azerbaijan
Read report by Walter Crist: Cultural Heritage of Games in Azerbaijan↗Achille Morenville
Exploring Approaches in Reinforcement Learning for Imperfect-Information Games
Read report by Achille Morenville: Exploring Approaches in Reinforcement Learning for Imperfect-Information Games↗Milos Stojakovic
Client-Waiter games on graphs
Read report by Milos Stojakovic: Client-Waiter games on graphs↗No STSMs match your search.
COST
ACTION CA22145
Action Details
Action Chair: Dr. Éric Piette
Start Date: 24 October 2023
End Date: 23 October 2027
Approval date: 16 May 2023
Grant Holder: UCLouvain
Email: eric.piette@uclouvain.be