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Outputs and impact beyond the work plan

Explore initiatives, resources and collaborations linked to GameTable, alongside the Action’s formal deliverables and publications.

Challenges & competitions

Kaggle competition · WG1

UM — Game-Playing Strength of MCTS Variants

Monte Carlo Tree Search (MCTS) is widely used to build game-playing agents. This competition challenges participants to predict the performance of one MCTS variant against another in a given game, using the game’s features.

By identifying the strengths and weaknesses of different variants, the competition supports research into choosing suitable algorithms for different games and decision-making problems.

Connection to GameTable

This initiative is related to GameTable WG1 work on search, planning, learning and explainability, particularly the evaluation of Monte Carlo Tree Search algorithms.

Workshops & scientific initiatives

Editorial initiative · In progress

ACM JOCCH special issue: Computational Techniques for Games Heritage

A special issue of the ACM Journal on Computing and Cultural Heritage bringing together research on computational approaches to games heritage. ACM has extended the submission deadline to December 31, 2026.

Conference session · CAA 2025

GameTable: Bridging Disciplines for Heritage Games

GameTable organised Session S49 at the Computer Applications and Quantitative Methods in Archaeology conference in Athens, connecting research on games with archaeological and computational approaches.

Conference session · EAA 2025

Past Moves, Present Finds: The Archaeology of Games in Their Social Context

A GameTable session at the 31st Annual Conference of the European Association of Archaeologists, dedicated to games and their archaeological and social contexts.

Conference session · WG4 · 2025

GameTable at the Recreational Mathematics Colloquium 8

A special GameTable session at the Recreational Mathematics Colloquium 8 / Gathering 4 Gardner Europe in Lisbon, connecting the network with the recreational mathematics community.

Scientific panel · Board Game Studies 2024

How to Explore Games with AI

GameTable organised a panel at the 26th Board Game Studies Colloquium in Tampere, Finland, on exploring games with artificial intelligence.

UMAP 2026 workshop · WG3

ParaAdapt: Parametric User Modeling & Adaptation for Navigating Complex Interactive Domains

ParaAdapt explores parametric interaction design, user modeling and adaptation across complex interactive systems, including games and procedural content generation.

Organised by Swen Gaudl, Mark J. Nelson and Guenter Wallner as part of UMAP 2026 in Gothenburg, Sweden.

Connection to GameTable

According to organiser Swen Gaudl, the workshop was related to GameTable WG3 work on procedural content generation.

Related publications

Panel & workshop · Leiden · 8–10 October 2025

Playful Archaeology and Ancient Game Reconstruction at TIPC4

The Interactive Pasts Conference 4 in Leiden included a Playful Archaeology panel and an Ancient Game Reconstruction workshop. Led by Walter Crist, the workshop explored evidence and methods for reconstructing the rules of ancient and historical board games, with participants trying their own reconstructions.

Conference session · CAA 2026 · WG5

Replay: Computational Heritage of Games

Session S32 · Vienna, Austria · April 3, 2026

Organised by Summer Courts, Walter Crist, Tim Penn, Barbara Carè, Branislav Kovár and Dorina Moullou at the CAA 2026 conference. The session brought together archaeology, artificial intelligence and cultural studies to explore how computational methods can illuminate historical games, their playability and their social roles.

Conference session · EAA 2026 · WG5

Playing the Past: Interdisciplinary Perspectives on Ancient Board Games, Society, and Learning

Session 421 · Athens, Greece · EAA Annual Meeting, August 26–29, 2026

Organised by Barbara Carè and Dorina Moullou, this session connects the study of ancient board games with their social contexts and their potential for learning and public engagement.

Upcoming conference session · CHNT 2026 · WG5

Reconstructing Play: Digital Technologies and the Archaeology of Games

Session S20 · Vienna, Austria · CHNT31, November 11–13, 2026

A session organised by Barbara Carè, Walter Crist and Dorina Moullou, focusing on digital technologies and the archaeological study and reconstruction of games.

Funding & research projects

Research funding · WG5 member

TRACE-IT — Tracing Transformations in Cultural Artefacts through Imaging Technologies

Barbara Carè, with Sarah Kenderdine

TRACE-IT focuses on astragali (knucklebones) and their different uses, drawing on imaging technologies to study transformations in cultural artefacts.

Funding confirmed

CROSS — Collaborative Research on Science and Society (UNIL–EPFL).

Project start: January 2027.

Thematic connection to GameTable

Barbara Carè mentioned GameTable in the funding application because of the shared interest in astragali and their different uses, including ancient gaming practices.

SNSF Postdoc.Mobility · 2025–2027

Graffiti on Roman counters

Thomas Daniaux · University of Reading

SNSF Postdoc.Mobility funding supports research on graffiti engraved on bone, horn and ivory counters from Roman Gaul, Germany and Britain.

SNSF COST project

Graffiti in the shadow of the Acropolis: People, gaming, and urban landscape

Barbara Carè, Yannick Rochat and Sylvian Fachard

Funding for research on graffiti and game boards in their archaeological, social and urban contexts in Athens.

Society of Antiquaries of London

Whose game is it anyway?

Tim Penn

Funding for analysing ancient and post-antique board games at Aphrodisias, Türkiye.

Game in Lab research funding

Play and the city: Investigating the cultural heritage of games of the City of Rome (200 BC–500 AD)

Tim Penn · University of Reading, with GameTable collaborators

A funded project exploring the cultural significance and social role of board games in ancient Rome, bringing together archaeological research and the study of games.

AHRC Impact Accelerator funding

Roman games: Public engagement, education and student-led activities

University of Reading

Three funded initiatives use ancient games to connect research with wider audiences:

  • Roman board games in society: connecting people through play
  • Educating through play: engagement in schools through Roman board games
  • Pastimes with purpose: student-led ancient play
History & Classics Impact Fellowship

Roman games in society: Play and well-being through ancient board games

University of Reading

An impact fellowship supporting activities that connect the study of Roman games with play, public engagement and well-being.

University of Reading Pump Priming Fund

Rolling the Roman Dice: Experiencing Ancient Chance with AI

University of Reading

Funding for research bringing together ancient games and artificial intelligence to investigate experiences of chance and play.

Doctoral funding · WG2 member

Playing in ancient Iberia: The materiality of games in a multicultural context (c. 800 BCE–800 CE)

Ilaria Truzzi · University of Reading

Three years of doctoral funding for research on the material culture of games in ancient Iberia, examining play in a multicultural context between approximately 800 BCE and 800 CE.

Connection to GameTable

The GP1 Management Committee presentation reported this award among the funding outcomes linked to WG2, with an approximate funding value of £120,000.

Doctoral funding · WG1

Achille Morenville — General Game Playing and Imperfect Information

UCLouvain · Supervised by Éric Piette

Doctoral research on general game-playing agents for imperfect-information games, including reasoning and decision-making when parts of the game state are hidden.

Funding

Three two-year funding periods (six years in total), starting on .

This doctoral funding is linked to GameTable WG1 research on game-playing artificial intelligence.

Doctoral funding · WG1

Aloïs Rautureau — Human-Like Game AI

UCLouvain · Supervised by Éric Piette

Doctoral research on human-like artificial intelligence for games, studying agents whose behaviour and reasoning reflect aspects of human play.

Funding

Three two-year funding periods (six years in total), starting on .

This doctoral funding is linked to GameTable WG1 research on game-playing artificial intelligence.

SNSF Spark research funding · WG5 member

LUDITECH — LUDIc + TECHnology

Barbara Carè

An interdisciplinary project connecting archaeology, ancient games, digital technologies and artificial intelligence to rethink play and gaming artefacts in the ancient world.

Funding confirmed

Swiss National Science Foundation (SNSF / FNS), Spark programme. Barbara Carè has publicly announced the funding award.

LUDITECH is listed among the projects resulting from GameTable networking in the second progress report.

Schmidt Sciences development award · WG1 & WG2

Ludus ex Machina: Studying Ancient Games Through Human-Like AI Play Agents

Tim Penn, Éric Piette and Walter Crist, with James Goodman, Summer Courts and Aloïs Rautureau

A project investigating ancient games through human-like AI, connecting historical evidence about Roman play with computational modelling. The research considers socially meaningful behaviour beyond optimal strategies, including risk-taking and social performance.

Funding awarded

Schmidt Sciences, Humanities and AI Virtual Institute: $24,018, as reported in the GP3 Management Committee presentation.

The project brings together GameTable WG1 and WG2 researchers.

British Archaeological Association travel grant · WG2

Travel grant for games-related research — Ilaria Truzzi

Ilaria Truzzi

A travel grant supporting research related to games, reported among the external funding obtained by GameTable WG2 members during GP3.

Slovak Academy of Sciences research funding · WG2

Computational Techniques for Tabletop Games Heritage — MVTS B

Branislav Kovár

Funding awarded for the project “Computational Techniques for Tabletop Games Heritage, project MVTS B”, reported among WG2-related external funding during GP3.

Tools & community initiatives

Community tool · Cross-working-group collaboration

Connect-Two: The GameTable Matchmaker

Connect-Two helps GameTable members meet researchers from other working groups. Members indicate the groups they would like to interact with and receive a new match each month, arranging their own conversations and exchanges.

Network participation

Approximately 100 participants and more than 1,200 matches, as reported in the October 2026 Management Committee presentation.

Museum and heritage collaboration · WG5

Palamedes — Museum and heritage network

Palamedes is the museum-oriented subgroup of GameTable WG5, connecting museums, archaeological sites, cultural centres and heritage institutions with research on historical games.

The network coordinates collaborations around game reconstructions, educational activities and public engagement, bringing researchers and heritage practitioners together.

Videos & educational resources

Seminar collection · WG2

Cultural Heritage of Games webinar series

A recurring webinar series bringing together research on historical games, archaeological evidence and the cultural heritage of play.

Seminar collection · WG4

Mathematics in Games seminars

A series of talks connecting games with mathematical research and teaching. Topics announced in the news include digital topology, positional games, calculus and Mathematical Qwirkle.

Seminar collection · WG5

Implementation, Dissemination & Education webinars

A webinar series exploring games as educational resources and cultural heritage, with contributions on teaching, learning and public engagement.

Public engagement

Public outreach · WG5 · September 2026

European Heritage Days in Greece

GameTable WG5 announced participation in the European Heritage Days in Greece, bringing games heritage into a public engagement setting. The linked news presents the announced activity; a post-event account and resources can be added when available.

Public engagement · Oxford · May 30, 2025

Games, Gaming and the Ancient World

GameTable participated in this public event at Wolfson College, University of Oxford, bringing ancient games and research on play to academic and wider audiences.

A team of four GameTable members ran playable game sessions and a dissemination table, guiding visitors through historical contexts, gameplay and the Action’s interdisciplinary research.

Educational outreach article · EERA Blog · WG5

Heritage Games and Education

N. Akkus, E. Ozturk, J. Sikorska, B. Carè and D. Moullou

An outreach contribution on heritage games and education, reported among WG5 outputs in the GP3 Management Committee presentation for the European Educational Research Association (EERA) Blog.