Other outputs & impact
Outputs and impact beyond the work plan
Explore initiatives, resources and collaborations linked to GameTable, alongside the Action’s formal deliverables and publications.
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Challenges & competitions
UM — Game-Playing Strength of MCTS Variants
Monte Carlo Tree Search (MCTS) is widely used to build game-playing agents. This competition challenges participants to predict the performance of one MCTS variant against another in a given game, using the game’s features.
By identifying the strengths and weaknesses of different variants, the competition supports research into choosing suitable algorithms for different games and decision-making problems.
This initiative is related to GameTable WG1 work on search, planning, learning and explainability, particularly the evaluation of Monte Carlo Tree Search algorithms.
Workshops & scientific initiatives
ACM JOCCH special issue: Computational Techniques for Games Heritage
A special issue of the ACM Journal on Computing and Cultural Heritage bringing together research on computational approaches to games heritage. ACM has extended the submission deadline to December 31, 2026.
GameTable: Bridging Disciplines for Heritage Games
GameTable organised Session S49 at the Computer Applications and Quantitative Methods in Archaeology conference in Athens, connecting research on games with archaeological and computational approaches.
Past Moves, Present Finds: The Archaeology of Games in Their Social Context
A GameTable session at the 31st Annual Conference of the European Association of Archaeologists, dedicated to games and their archaeological and social contexts.
GameTable at the Recreational Mathematics Colloquium 8
A special GameTable session at the Recreational Mathematics Colloquium 8 / Gathering 4 Gardner Europe in Lisbon, connecting the network with the recreational mathematics community.
How to Explore Games with AI
GameTable organised a panel at the 26th Board Game Studies Colloquium in Tampere, Finland, on exploring games with artificial intelligence.
ParaAdapt: Parametric User Modeling & Adaptation for Navigating Complex Interactive Domains
ParaAdapt explores parametric interaction design, user modeling and adaptation across complex interactive systems, including games and procedural content generation.
Organised by Swen Gaudl, Mark J. Nelson and Guenter Wallner as part of UMAP 2026 in Gothenburg, Sweden.
According to organiser Swen Gaudl, the workshop was related to GameTable WG3 work on procedural content generation.
Related publications
- Gaudl, S., Nelson, M. J., Wallner, G. (2026). ParaAdapt: Parametric User Modeling & Adaptation for Navigating Complex Interactive Domains. Proceedings of the 34th ACM Conference on User Modeling, Adaptation and Personalization, pp. 688–690.
- Gaudl, S. E. (2026). A Case Study in Re-engineering and Porting a Legacy Codebase using LLM pair-programming: A First Look. Joint Proceedings of the ACM UMAP 2026 Workshops, pp. 253–256.
Playful Archaeology and Ancient Game Reconstruction at TIPC4
The Interactive Pasts Conference 4 in Leiden included a Playful Archaeology panel and an Ancient Game Reconstruction workshop. Led by Walter Crist, the workshop explored evidence and methods for reconstructing the rules of ancient and historical board games, with participants trying their own reconstructions.
Replay: Computational Heritage of Games
Session S32 · Vienna, Austria · April 3, 2026
Organised by Summer Courts, Walter Crist, Tim Penn, Barbara Carè, Branislav Kovár and Dorina Moullou at the CAA 2026 conference. The session brought together archaeology, artificial intelligence and cultural studies to explore how computational methods can illuminate historical games, their playability and their social roles.
Playing the Past: Interdisciplinary Perspectives on Ancient Board Games, Society, and Learning
Session 421 · Athens, Greece · EAA Annual Meeting, August 26–29, 2026
Organised by Barbara Carè and Dorina Moullou, this session connects the study of ancient board games with their social contexts and their potential for learning and public engagement.
Reconstructing Play: Digital Technologies and the Archaeology of Games
Session S20 · Vienna, Austria · CHNT31, November 11–13, 2026
A session organised by Barbara Carè, Walter Crist and Dorina Moullou, focusing on digital technologies and the archaeological study and reconstruction of games.
Funding & research projects
TRACE-IT — Tracing Transformations in Cultural Artefacts through Imaging Technologies
Barbara Carè, with Sarah Kenderdine
TRACE-IT focuses on astragali (knucklebones) and their different uses, drawing on imaging technologies to study transformations in cultural artefacts.
CROSS — Collaborative Research on Science and Society (UNIL–EPFL).
Project start: January 2027.
Barbara Carè mentioned GameTable in the funding application because of the shared interest in astragali and their different uses, including ancient gaming practices.
Graffiti on Roman counters
Thomas Daniaux · University of Reading
SNSF Postdoc.Mobility funding supports research on graffiti engraved on bone, horn and ivory counters from Roman Gaul, Germany and Britain.
Histoires d’os — Bones’ Tales
Barbara Carè
An SNSF Agora project connecting research on astragali (knucklebones) with public engagement and science communication.
Graffiti in the shadow of the Acropolis: People, gaming, and urban landscape
Barbara Carè, Yannick Rochat and Sylvian Fachard
Funding for research on graffiti and game boards in their archaeological, social and urban contexts in Athens.
Whose game is it anyway?
Tim Penn
Funding for analysing ancient and post-antique board games at Aphrodisias, Türkiye.
Play and the city: Investigating the cultural heritage of games of the City of Rome (200 BC–500 AD)
Tim Penn · University of Reading, with GameTable collaborators
A funded project exploring the cultural significance and social role of board games in ancient Rome, bringing together archaeological research and the study of games.
Roman games: Public engagement, education and student-led activities
University of Reading
Three funded initiatives use ancient games to connect research with wider audiences:
- Roman board games in society: connecting people through play
- Educating through play: engagement in schools through Roman board games
- Pastimes with purpose: student-led ancient play
Roman games in society: Play and well-being through ancient board games
University of Reading
An impact fellowship supporting activities that connect the study of Roman games with play, public engagement and well-being.
Rolling the Roman Dice: Experiencing Ancient Chance with AI
University of Reading
Funding for research bringing together ancient games and artificial intelligence to investigate experiences of chance and play.
Playing in ancient Iberia: The materiality of games in a multicultural context (c. 800 BCE–800 CE)
Ilaria Truzzi · University of Reading
Three years of doctoral funding for research on the material culture of games in ancient Iberia, examining play in a multicultural context between approximately 800 BCE and 800 CE.
The GP1 Management Committee presentation reported this award among the funding outcomes linked to WG2, with an approximate funding value of £120,000.
Achille Morenville — General Game Playing and Imperfect Information
UCLouvain · Supervised by Éric Piette
Doctoral research on general game-playing agents for imperfect-information games, including reasoning and decision-making when parts of the game state are hidden.
Three two-year funding periods (six years in total), starting on .
This doctoral funding is linked to GameTable WG1 research on game-playing artificial intelligence.
Aloïs Rautureau — Human-Like Game AI
UCLouvain · Supervised by Éric Piette
Doctoral research on human-like artificial intelligence for games, studying agents whose behaviour and reasoning reflect aspects of human play.
Three two-year funding periods (six years in total), starting on .
This doctoral funding is linked to GameTable WG1 research on game-playing artificial intelligence.
LUDITECH — LUDIc + TECHnology
Barbara Carè
An interdisciplinary project connecting archaeology, ancient games, digital technologies and artificial intelligence to rethink play and gaming artefacts in the ancient world.
Swiss National Science Foundation (SNSF / FNS), Spark programme. Barbara Carè has publicly announced the funding award.
LUDITECH is listed among the projects resulting from GameTable networking in the second progress report.
Ludus ex Machina: Studying Ancient Games Through Human-Like AI Play Agents
Tim Penn, Éric Piette and Walter Crist, with James Goodman, Summer Courts and Aloïs Rautureau
A project investigating ancient games through human-like AI, connecting historical evidence about Roman play with computational modelling. The research considers socially meaningful behaviour beyond optimal strategies, including risk-taking and social performance.
Schmidt Sciences, Humanities and AI Virtual Institute: $24,018, as reported in the GP3 Management Committee presentation.
The project brings together GameTable WG1 and WG2 researchers.
Travel grant for games-related research — Ilaria Truzzi
Ilaria Truzzi
A travel grant supporting research related to games, reported among the external funding obtained by GameTable WG2 members during GP3.
Computational Techniques for Tabletop Games Heritage — MVTS B
Branislav Kovár
Funding awarded for the project “Computational Techniques for Tabletop Games Heritage, project MVTS B”, reported among WG2-related external funding during GP3.
Tools & community initiatives
Connect-Two: The GameTable Matchmaker
Connect-Two helps GameTable members meet researchers from other working groups. Members indicate the groups they would like to interact with and receive a new match each month, arranging their own conversations and exchanges.
Approximately 100 participants and more than 1,200 matches, as reported in the October 2026 Management Committee presentation.
Palamedes — Museum and heritage network
Palamedes is the museum-oriented subgroup of GameTable WG5, connecting museums, archaeological sites, cultural centres and heritage institutions with research on historical games.
The network coordinates collaborations around game reconstructions, educational activities and public engagement, bringing researchers and heritage practitioners together.
Videos & educational resources
GameTable YouTube channel
The GameTable channel provides a central place to explore videos shared by the network.
Cultural Heritage of Games webinar series
A recurring webinar series bringing together research on historical games, archaeological evidence and the cultural heritage of play.
Mathematics in Games seminars
A series of talks connecting games with mathematical research and teaching. Topics announced in the news include digital topology, positional games, calculus and Mathematical Qwirkle.
Implementation, Dissemination & Education webinars
A webinar series exploring games as educational resources and cultural heritage, with contributions on teaching, learning and public engagement.
Public engagement
European Heritage Days in Greece
GameTable WG5 announced participation in the European Heritage Days in Greece, bringing games heritage into a public engagement setting. The linked news presents the announced activity; a post-event account and resources can be added when available.
Games, Gaming and the Ancient World
GameTable participated in this public event at Wolfson College, University of Oxford, bringing ancient games and research on play to academic and wider audiences.
A team of four GameTable members ran playable game sessions and a dissemination table, guiding visitors through historical contexts, gameplay and the Action’s interdisciplinary research.
Heritage Games and Education
N. Akkus, E. Ozturk, J. Sikorska, B. Carè and D. Moullou
An outreach contribution on heritage games and education, reported among WG5 outputs in the GP3 Management Committee presentation for the European Educational Research Association (EERA) Blog.
COST
ACTION CA22145
Action Details
Action Chair: Dr. Éric Piette
Start Date: 24 October 2023
End Date: 23 October 2027
Approval date: 16 May 2023
Grant Holder: UCLouvain
Email: eric.piette@uclouvain.be