WG1 First Meeting
The first in-person meeting for Working Group 1 (on Search, Planning, Learning, and Explainability) is planned to take place on January 31, 2024, in Leiden, the Netherlands. Many thanks to Mike Preuss and Aske Plaat for their help and willingness to host us at LIACS! The schedule is available here. Our plan is to have talks and discussions on all three of the core research goals described in the WG1 summary, which we recently shared in the network's mailing list:
- Human-like game-playing AI.
- Imperfect-information games (in a General Game Playing context).
- Explainable search and reinforcement learning (in games).
COST
COST (European Cooperation in
Science and Technology) is a funding agency for research and innovation networks. Our Actions help connect research initiatives across Europe and enable scientists to grow their ideas by sharing them with their peers. This boosts their research, career and innovation.
ACTION CA22145
GameTable – Computational Techniques for Tabletop Games Heritage. An international and interdisciplinary network of scholars and stakeholders from all career stages across academia, industry, and heritage institutions to inspire methodologies and applications on how to use game AI to study, reconstruct, and preserve the intangible cultural heritage of games.
Action Details
Action Chair: Dr. Éric Piette
Start Date: 24 October 2023
End Date: 23 October 2027
Approval date: 16 May 2023
Grant Holder: UCLouvain
Email: eric.piette@uclouvain.be