WG2 Webinar series
Starting in September, WG2 will be hosting a series of monthly webinars. You can view the current schedule here:
- September 24, 2024: Tim Penn - Floor markings and boardgames in Roman, Byzantine, and post-antique North Africa: a regional perspective on personal leisure in the past.
- October 22, 2024: Samuel Pizelo - Rival complexities: How game models helped to craft the complexity sciences.
- November 12, 2024: Ivan Nikolov - Building VR games with LLM-power NPCs for boosting visitor engagement in a Danish Viking Museum and Georgi Markov: Meddling with chess variants.
- December 3, 2024: Walter Crist and Aslan Gasimov - Cultural heritage of games in Azerbaijan.
- January 28, 2025: Marco Tibaldini - Board games in Classic literature: what we know thanks to lexicographers.
- February: Tiago Hirth - What has Recreational Mathematics ever done for us? and Ilaria Truzzi: Playing in Ancient Iberia: overview.
- March: Thierry Depaulis - "Inca gaming board"? Or… abacus?
- April: Hélène Valance - Playing history: teaching national history through games in the long 19th century and Musa Abkulut: Cultural Heritage of the digital world: Social and cultural impacts of games.
- May: Branislav Kovar - Finds of board games and game accessories from Central Europe from the Iron Age to the Medieval Age.
- June: Elke Rogersdotter and Indrė Jovaišaitė-Blaževičienė - Traces of maze games in early civilisations.
- July: Daniel Finnegan and Indrė Jovaišaitė-Blaževičienė - Digitally augmenting historically significant Lithuanian board games.
- August: Oksana Ruchynska - Board games in the Northern Black Sea coast in Greco-Roman and medieval times.
COST
COST (European Cooperation in
Science and Technology) is a funding agency for research and innovation networks. Our Actions help connect research initiatives across Europe and enable scientists to grow their ideas by sharing them with their peers. This boosts their research, career and innovation.
ACTION CA22145
GameTable – Computational Techniques for Tabletop Games Heritage. An international and interdisciplinary network of scholars and stakeholders from all career stages across academia, industry, and heritage institutions to inspire methodologies and applications on how to use game AI to study, reconstruct, and preserve the intangible cultural heritage of games.
Action Details
Action Chair: Dr. Éric Piette
Start Date: 24 October 2023
End Date: 23 October 2027
Approval date: 16 May 2023
Grant Holder: UCLouvain
Email: eric.piette@uclouvain.be